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# 714 [Game Studio] Technical artist

[Company Profile] It is a company that develops games that are popular all over the world, such as consumer and mobile games. Although it is a small scale, it has a passion and technical ability to compete with the world. The president was a person who developed many side-scrolling exploration action RPGs, and his masterpiece was crowdfunding in 2015, raising over $ 5.54 million, and it is said to be the most "funded game" in Kickstarter history. [Attractive points of company/work] ・ You can be involved in the development of world-class titles. ・ Although it is a small company, it owns its own IP title that sells on a global scale. Thanks to our own title, we can earn a stable income and provide an environment where we can concentrate on "making a really interesting game" with a large amount of business funds. [Job description] It will be general technical artist work related to game production, technical challenge and work to create a production environment. ≪Specific work≫ ・ Creating shaders in Unreal Engine ・ Investigation and technological development of expression methods for quality improvement ・ Production of DCC tool plug-in ・ Workflow construction / improvement to improve the production efficiency of artists [Requirements] ・ More than 2 years of work experience in programming, art, animation, tool development, etc. in game development and video production ・ Wide knowledge of shaders, various DCC tools, etc. ・ Required Japanese ability: N2 (business level) [Preferred requirements] ・ Those who are familiar with Unreal Engine ・ Shader creation experience and deep knowledge ・ Knowledge of writing high-end game expressions ・ Artist workflow construction experience ・ Experience in investigating load status and memory status ・ Research experience on data status and problems ・ Skilled in advanced 3D graphics software specifications [Personal image] ・ Those who like games ・ Those who want to make the game more interesting ・ Those who can actively absorb cutting-edge technology and discuss how to utilize it in their work. ・ Those who can work with a balance between schedule and quality ・ Those who have no experience as a leader yet but are motivated to lead the team as a leader in the near future. [Conditions] Employment Type: Permanent Trial period: 3 months Estimated annual income: 4 million yen to 8 million yen Work location: Tokyo Working hours: 10:00 to 19:00 Holidays: 2 days a week (Saturdays and Sundays), national holidays Vacation: Summer vacation, year-end and New Year holidays, and other vacations available Overtime: 40 hours of deemed overtime Benefits: Complete social insurance, commuting allowance (according to company regulations), and other benefits [About selection] Number of applicants: 1 Documents required for application: resume, resume of work Online interview: Available Interview language: Japanese Number of interviews (flow): 1-2 times Application for overseas residents: Unavailable * May change depending on the situation of the candidate

# 714 [Game Studio] Technical artist
# 714 [Game Studio] Technical artist

Summary

Publication date: January 5, 2022

Tokyo | Permanent Employees | 4-8 million yen

Job

[Company Profile]

It is a company that develops games that are popular all over the world, such as consumer and mobile games.

Although it is a small scale, it has a passion and technical ability to compete with the world.

 

The president was a person who developed many side-scrolling exploration action RPGs, and his masterpiece was crowdfunding in 2015, raising over $ 5.54 million, and it is said to be the most "funded game" in Kickstarter history.

 

[Attractive points of company/work]

・ You can be involved in the development of world-class titles.

・ Although it is a small company, it owns its own IP title that sells on a global scale. Thanks to our own title, we can earn a stable income and provide an environment where we can concentrate on "making a really interesting game" with a large amount of business funds.

 

[Job description]

It will be general technical artist work related to game production, technical challenge and work to create a production environment.

≪Specific work≫

・ Creating shaders in Unreal Engine

・ Investigation and technological development of expression methods for quality improvement

・ Production of DCC tool plug-in

・ Workflow construction / improvement to improve the production efficiency of artists

 

[Requirements]

・ More than 2 years of work experience in programming, art, animation, tool development, etc. in game development and video production

・ Wide knowledge of shaders, various DCC tools, etc.

・ Required Japanese ability: N2 (business level)

 

[Preferred requirements]

・ Those who are familiar with Unreal Engine

・ Shader creation experience and deep knowledge

・ Knowledge of writing high-end game expressions

・ Artist workflow construction experience

・ Experience in investigating load status and memory status

・ Research experience on data status and problems

・ Skilled in advanced 3D graphics software specifications

 

[Personal image]

・ Those who like games

・ Those who want to make the game more interesting

・ Those who can actively absorb cutting-edge technology and discuss how to utilize it in their work.

・ Those who can work with a balance between schedule and quality

・ Those who have no experience as a leader yet but are motivated to lead the team as a leader in the near future.

 

[Conditions]

Employment Type: Permanent

Trial period: 3 months

Estimated annual income: 4 million yen to 8 million yen

Work location: Tokyo

Working hours: 10:00 to 19:00

Holidays: 2 days a week (Saturdays and Sundays), national holidays

Vacation: Summer vacation, year-end and New Year holidays, and other vacations available

Overtime: 40 hours of deemed overtime

Benefits: Complete social insurance, commuting allowance (according to company regulations), and other benefits

 

[About selection]

Number of applicants: 1

Documents required for application: resume, resume of work

Online interview: Available

Interview language: Japanese

Number of interviews (flow): 1-2 times

Application for overseas residents: Unavailable

* May change depending on the situation of the candidate

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